『转』windows和linux进行socket通信
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在公司里面,我们平时使用的机器一般都是windows系统,但是开发、编译的机器往往是linux服务器。通过ping、ftp、samba、telnet、ssh,人们可以很方便与服务器连接。windows系统使用的是windows socket,而linux使用的posix socket,那么这两个socket之间是怎么通信的呢?网上关于windows与windows通信的代码很多,linux与linux通信的代码也很多,但是windows和linux通信的代码很少。这里,我就想写一个简单的socket代码,实现linux和windows的通信。
其实,广义一点看,网页访问、邮箱、游戏、聊天工具都是利用socket实现的,当然后面实现的逻辑要比我们写的代码复杂的多。但是,我们完全可以利用简单的代码来说明socket通信问题,能做到这一点就足够了。这也是我一直推崇的方法,用最简单的代码表达最实际的功能。
windows侧的client代码,
[cpp] view plain copy print ?
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#include <stdio.h>
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#include <Windows.h>
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#pragma comment(lib,"ws2_32.lib")
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#define PORT 4000
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#define IP_ADDRESS "192.168.1.102"
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int main(int argc,char* argv[])
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{
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WSADATA Ws;
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SOCKET ClientSocket;
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struct sockaddr_in ClientAddr;
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int Ret = 0;
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char SendBuffer[MAX_PATH];
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/* Init Windows Socket */
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if ( WSAStartup(MAKEWORD(2,2), &Ws) != 0 )
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{
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printf("Init Windows Socket Failed::%d\n", GetLastError());
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return -1;
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}
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/* Create Socket */
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ClientSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
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if ( ClientSocket == INVALID_SOCKET )
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{
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printf("Create Socket Failed::%d\n", GetLastError());
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return -1;
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}
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ClientAddr.sin_family = AF_INET;
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ClientAddr.sin_addr.s_addr = inet_addr(IP_ADDRESS);
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ClientAddr.sin_port = htons(PORT);
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memset(ClientAddr.sin_zero, 0x00, 8);
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/* connect socket */
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Ret = connect(ClientSocket,(struct sockaddr*)&ClientAddr,sizeof(ClientAddr));
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if ( Ret == SOCKET_ERROR )
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{
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printf("Connect Error::%d\n", GetLastError());
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return -1;
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}
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else
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{
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printf("Connect succedded!\n");
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}
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while (1)
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{
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scanf("%s", SendBuffer);
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/* send data to server */
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Ret = send(ClientSocket, SendBuffer, (int)strlen(SendBuffer), 0);
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if ( Ret == SOCKET_ERROR )
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{
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printf("Send Info Error::%d\n", GetLastError());
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break;
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}
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if('q' == SendBuffer[0])
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{
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break;
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}
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}
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/* close socket */
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closesocket(ClientSocket);
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WSACleanup();
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return 0;
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}
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#include <stdio.h>
#include <Windows.h>#pragma comment(lib,"ws2_32.lib")
#define PORT 4000
#define IP_ADDRESS "192.168.1.102"int main(int argc, char* argv[])
{
WSADATA Ws;
SOCKET ClientSocket;
struct sockaddr_in ClientAddr;
int Ret = 0;
char SendBuffer[MAX_PATH];/* Init Windows Socket */ if ( WSAStartup(MAKEWORD(2,2), &Ws) != 0 ) { printf("Init Windows Socket Failed::%d\n", GetLastError()); return -1; } /* Create Socket */ ClientSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP); if ( ClientSocket == INVALID_SOCKET ) { printf("Create Socket Failed::%d\n", GetLastError()); return -1; } ClientAddr.sin_family = AF_INET; ClientAddr.sin_addr.s_addr = inet_addr(IP_ADDRESS); ClientAddr.sin_port = htons(PORT); memset(ClientAddr.sin_zero, 0x00, 8); /* connect socket */ Ret = connect(ClientSocket,(struct sockaddr*)&ClientAddr, sizeof(ClientAddr)); if ( Ret == SOCKET_ERROR ) { printf("Connect Error::%d\n", GetLastError()); return -1; } else { printf("Connect succedded!\n"); } while (1) { scanf("%s", SendBuffer); /* send data to server */ Ret = send(ClientSocket, SendBuffer, (int)strlen(SendBuffer), 0); if ( Ret == SOCKET_ERROR ) { printf("Send Info Error::%d\n", GetLastError()); break; } if('q' == SendBuffer[0]) { break; } } /* close socket */ closesocket(ClientSocket); WSACleanup(); return 0;
}
linux侧的server代码,
[cpp] view plain copy print ?
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#include <netinet/in.h>
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#include <sys/types.h>
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#include <sys/socket.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#define HELLO_WORLD_SERVER_PORT 4000
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#define LENGTH_OF_LISTEN_QUEUE 20
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#define BUFFER_SIZE 1024
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int main(int argc,char **argv)
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{
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struct sockaddr_in server_addr;
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int server_socket;
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int opt = 1;
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bzero(&server_addr,sizeof(server_addr));
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server_addr.sin_family = AF_INET;
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server_addr.sin_addr.s_addr = htons(INADDR_ANY);
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server_addr.sin_port = htons(HELLO_WORLD_SERVER_PORT);
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/* create a socket */
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server_socket = socket(PF_INET,SOCK_STREAM,0);
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if( server_socket < 0)
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{
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printf("Create Socket Failed!");
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exit(1);
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}
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/* bind socket to a specified address*/
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setsockopt(server_socket, SOL_SOCKET, SO_REUSEADDR, &opt,sizeof(opt));
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if( bind(server_socket,(struct sockaddr*)&server_addr,sizeof(server_addr)))
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{
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printf("Server Bind Port : %d Failed!", HELLO_WORLD_SERVER_PORT);
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exit(1);
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}
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/* listen a socket */
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if(listen(server_socket, LENGTH_OF_LISTEN_QUEUE))
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{
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printf("Server Listen Failed!");
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exit(1);
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}
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/* run server */
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while (1)
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{
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struct sockaddr_in client_addr;
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int client_socket;
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socklen_t length;
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char buffer[BUFFER_SIZE];
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/* accept socket from client */
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length = sizeof(client_addr);
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client_socket = accept(server_socket, (struct sockaddr*)&client_addr, &length);
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if( client_socket < 0)
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{
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printf("Server Accept Failed!\n");
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break;
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}
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/* receive data from client */
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while(1)
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{
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bzero(buffer, BUFFER_SIZE);
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length = recv(client_socket, buffer, BUFFER_SIZE, 0);
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if (length < 0)
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{
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printf("Server Recieve Data Failed!\n");
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break;
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}
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if('q' == buffer[0])
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{
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printf("Quit from client!\n");
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break;
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}
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printf("%s\n", buffer);
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}
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close(client_socket);
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}
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close(server_socket);
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return 0;
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}
#include <netinet/in.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>#define HELLO_WORLD_SERVER_PORT 4000
#define LENGTH_OF_LISTEN_QUEUE 20
#define BUFFER_SIZE 1024int main(int argc, char **argv)
{
struct sockaddr_in server_addr;
int server_socket;
int opt = 1;bzero(&server_addr,sizeof(server_addr)); server_addr.sin_family = AF_INET; server_addr.sin_addr.s_addr = htons(INADDR_ANY); server_addr.sin_port = htons(HELLO_WORLD_SERVER_PORT); /* create a socket */ server_socket = socket(PF_INET,SOCK_STREAM,0); if( server_socket < 0) { printf("Create Socket Failed!"); exit(1); } /* bind socket to a specified address*/ setsockopt(server_socket, SOL_SOCKET, SO_REUSEADDR, &opt, sizeof(opt)); if( bind(server_socket,(struct sockaddr*)&server_addr,sizeof(server_addr))) { printf("Server Bind Port : %d Failed!", HELLO_WORLD_SERVER_PORT); exit(1); } /* listen a socket */ if(listen(server_socket, LENGTH_OF_LISTEN_QUEUE)) { printf("Server Listen Failed!"); exit(1); } /* run server */ while (1) { struct sockaddr_in client_addr; int client_socket; socklen_t length; char buffer[BUFFER_SIZE]; /* accept socket from client */ length = sizeof(client_addr); client_socket = accept(server_socket, (struct sockaddr*)&client_addr, &length); if( client_socket < 0) { printf("Server Accept Failed!\n"); break; } /* receive data from client */ while(1) { bzero(buffer, BUFFER_SIZE); length = recv(client_socket, buffer, BUFFER_SIZE, 0); if (length < 0) { printf("Server Recieve Data Failed!\n"); break; } if('q' == buffer[0]) { printf("Quit from client!\n"); break; } printf("%s\n", buffer); } close(client_socket); } close(server_socket); return 0;
}
windows侧的代码使用vc6.0编译就可以,而linux侧的代码用gcc就ok了,即gcc server.c -o server。首先,在linux侧输入./server,然后打开widnows侧的client程序,然后在windows侧的每一个字符输入都会在linux打印出来。如果想退出,输入q即可。但是此时server不会退出,它在等待下一个client的通信,继续服务于大家,就是这么简单。
这里的server和client代码是根据网友的代码修改而来,一并表示感谢。如有侵权,请邮件告知。
本文章迁移自http://blog.csdn.net/timberwolf_2012/article/details/8574809