『转』Memory Map (x86)
Memory Map (x86)
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This article describes the contents of the computer's physical memory at the moment that the BIOS jumps to your bootloader code.
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"Low" memory (< 1 MiB)
When a typical x86 PC boots it will be in Real Mode, with an active BIOS. During the time the CPU remains in Real Mode, IRQ0 (the clock) will fire repeatedly, and the hardware that is used to boot the PC (floppy, hard disk, CD, Network card, USB) will also generate IRQs. This means that during the PC boot process, the Real Mode IVT (see below) must be carefully preserved, because it is being used.
When the IVT is activated by an IRQ, it will call a BIOS routine to handle the IRQ. Bootloaders will also access BIOS functions. This means that the two memory workspaces that the BIOS uses (the BDA and the EBDA) must also be carefully preserved during boot. Also, every time the BIOS handles an IRQ0 (18 times a second), several bytes in the BDA get overwritten by the BIOS -- so do not attempt to store anything there while IRQs are active in Real Mode.
After all the BIOS functions have been called, and your kernel is loaded into memory somewhere, the bootloader or kernel may exit Real Mode forever (often by going into 32bit Protected Mode). If the kernel never uses Real Mode again, then the first 0x500 bytes of memory in the PC may be reused and overwritten. (However, it is very common to temporarily return to Real Mode in order to change the Video Display Mode.)
When the CPU is in Protected Mode, System Management Mode (SMM) is still invisibly active, and cannot be shut off. SMM also seems to use the EBDA. So the EBDA memory area should never be overwritten.
Note: the EBDA is a variable-sized memory area (on different BIOSes). If it exists, it is always immediately below 0xA0000 in memory. It is absolutely guaranteed to be less than 128 KiB in size. It is often 1 KiB. The biggest ones ever actually seen are 8 KiB. You can determine the size of the EBDA by using BIOS function INT 12h, or (often) by examining the word at 0x40E in the BDA (see below). Both of those methods will tell you the location of the bottom of the EBDA.
It should also be noted that your bootloader code is probably loaded and running in memory at physical addresses 0x7C00 through 0x7DFF. So that memory area is likely to also be unusable until execution has been transferred to a second stage bootloader, or to your kernel.
Overview
start | end | size | type | description |
---|---|---|---|---|
Low Memory (the first MiB) | ||||
0x00000000 | 0x000003FF | 1 KiB | RAM - partially unusable (see above) | Real Mode IVT (Interrupt Vector Table) |
0x00000400 | 0x000004FF | 256 bytes | RAM - partially unusable (see above) | BDA (BIOS data area) |
0x00000500 | 0x00007BFF | almost 30 KiB | RAM (guaranteed free for use) | Conventional memory |
0x00007C00 (typical location) | 0x00007DFF | 512 bytes | RAM - partially unusable (see above) | Your OS BootSector |
0x00007E00 | 0x0007FFFF | 480.5 KiB | RAM (guaranteed free for use) | Conventional memory |
0x00080000 | 0x0009FBFF | approximately 120 KiB, depending on EBDA size | RAM (free for use, if it exists) | Conventional memory |
0x0009FC00 (typical location) | 0x0009FFFF | 1 KiB | RAM (unusable) | EBDA (Extended BIOS Data Area) |
0x000A0000 | 0x000FFFFF | 384 KiB | various (unusable) | Video memory, ROM Area |
BIOS Data Area (BDA)
The BDA is only partially standardized, and almost all the values stored there are completely obsolete and uninteresting. The following is a partial list. See the External Links references below for more detail.
address (size) | description |
---|---|
0x0400 (4 words) | IO ports for COM1-COM4 serial (each address is 1 word, zero if none) |
0x0408 (3 words) | IO ports for LPT1-LPT3 parallel (each address is 1 word, zero if none) |
0x040E (word) | EBDA base address >> 4 (usually!) |
0x0410 (word) | packed bit flags for detected hardware |
0x0417 (word) | keyboard state flags |
0x041E (32 bytes) | keyboard buffer |
0x0449 (byte) | Display Mode |
0x044A (word) | number of columns in text mode |
0x0463 (2 bytes, taken as a word) | base IO port for video |
0x046C (word) | # of IRQ0 timer ticks since boot |
0x0475 (byte) | # of hard disk drives detected |
0x0480 (word) | keyboard buffer start |
0x0482 (word) | keyboard buffer end |
0x0497 (byte) | last keyboard LED/Shift key state |
Extended BIOS Data Area (EBDA)
You may see "maps" of the EBDA if you search the web. However, those maps are for the original IBM BIOS EBDA. They do not apply to any current EBDA, used by any current BIOS. The EBDA area is not standardized. It does contain data that your OS will need, but you must do a bytewise pattern search to find those tables. (SeePlug-and-Play.)
ROM Area
start | end | size | region/exception | description |
---|---|---|---|---|
Standard usage of the ROM Area | ||||
0x000A0000 | 0x000BFFFF | 128 KiB | video RAM | VGA display memory |
0x000C0000 | 0x000C7FFF | 32 KiB (typically) | ROM | Video BIOS |
0x000C8000 | 0x000EFFFF | 160 KiB (typically) | ROMs and unusable space | Mapped hardware & Misc. |
0x000F0000 | 0x000FFFFF | 64 KiB | ROM | Motherboard BIOS |
"Upper" Memory (> 1 MiB)
The region of RAM above 1 MiB is not standardized, well-defined, or contiguous. There are likely to be regions of it that contain memory mapped hardware, that nothing but a device driver should ever access. There are likely to be regions of it that contain ACPI tables which your initialization code will probably want to read, and that then can be overwritten and reused. Some ACPI areas cannot be "reclaimed" this way. Some of the computer's RAM may extend above 4 GiB.
Use the BIOS function INT 15h, EAX=0xE820 to get a reliable map of Upper Memory.
start | end | size | region/exception | description |
---|---|---|---|---|
High Memory | ||||
0x00100000 | 0x00EFFFFF | 0x00E00000 (14 MiB) | RAM -- free for use (if it exists) | Extended memory 1, 2 |
0x00F00000 | 0x00FFFFFF | 0x00100000 (1 MiB) | Possible memory mapped hardware | ISA Memory Hole 15-16MB 3 |
0x01000000 | ???????? | ???????? (whatever exists) | RAM -- free for use | More Extended memory 1 |
0xC0000000 (sometimes, depends on motherboard and devices) | 0xFFFFFFFF | 0x40000000 (1 GiB) | various (typically reserved for memory mapped devices) | Memory mapped PCI devices, PnP NVRAM?, IO APIC/s, local APIC/s, BIOS, ... |
0x0000000100000000 (possible memory above 4 GiB) | ???????????????? | ???????????????? (whatever exists) | RAM -- free for use (PAE/64bit) | More Extended memory 1 |
???????????????? | ???????????????? | ???????????????? | Possible memory mapped hardware | Potentially usable for memory mapped PCI devices in modern hardware (but typically not, due to backward compatibility) |
1: Different computers have different amounts of RAM, therefore the amount of extended memory you might find will vary and may be anything from "none" (e.g. an old 80386 system) to "lots".
2: Free for use except that your bootloader (ie. GRUB) may have loaded your "modules" here, and you don't want to overwrite those.
3: The "ISA Memory Hole" (from 0x00F00000 to 0x00FFFFFF) was used for memory mapped ISA devices (e.g. video cards). Modern computers have no need for this hole, but some chipsets still support it (as an optional feature) and some motherboards may still allow it to be enabled with BIOS options, so it may exist in a modern computers with no ISA devices.
转自: http://wiki.osdev.org/index.php?title=Memory_Map_(x86)&oldid=13415
本文章迁移自http://blog.csdn.net/timberwolf_2012/article/details/8811060